May Rollup

What a busy month!  I can’t believe how much I’ve neglected writing in the blog, so I’m gonna blame work for that! 😛  I’ve been really busy trying to put together purchase plans and distributing and configuring new computer systems for the library that my time has just disappeared on me.  By the time I get home I just wanted to vedge in front of a game or do some reading. On the gaming front, I was jumping into WAR fairly regularly, playing both my Order and Chaos toons.  Then … Continue reading

Warhammer Annoyances

Ok, I’ve been playing Warhammer a bit this weekend and it’s really starting to piss me off in some areas that are just horribly designed.  I dunno where Mythic got some of these devs and their crappy ass ideas, most likely from EA, ‘cuz I don’t remember ever being this annoyed so often back in the days of DAoC. List ‘o Peeves: Guild Wars like Maps, where you are forced to take particular paths that are extraordinarily long and convoluted, instead of a direct route, due to non-traversible terrain. Dwarf … Continue reading

What’s Up?

Mainly I’ve been reading a great book about the Tarot for the past few days called “The Thursday Night Tarot.”  It’s really resonating for me because unlike a lot of other “new agey” stuff, this book comes off with a lot of self reliance and responsibility.  Basically the jist of the book is, if you’re not getting what you want out of life, either you’re not trying hard enough, or you’re not being honest with yourself about what you really want.  It’s not God’s fault, it’s not your parents’ fault, … Continue reading

Been caught slackin’

Actually I’ve just been slacking on blog posts a little bit ‘cuz I’ve been so busy doing other stuff.  Over the weekend I did a lot of Warhammer gaming, again I’ve been concentrating on the Order side of the house and getting somewhat frustrated at the huge Destro over-population on that server (I think Badlands, but I can’t remember for sure, that might be where I play destro, lol!).  Anyways, RvR there is just an exercise in frustration, I think due in large part to two (very large) guilds that … Continue reading

Failure of a game

What constitutes a game’s failure as measured by the computer gaming industry? How about as defined by their target audience, the players?  I ask this because I found it quite amusing (if not a bit naive) that a gamer commenting on a Forbes column (special thanks to Syncaine over at Hardcore Casual for turning me onto this) used a couple of games as examples of failure which are quite successful in my book. And I’d bet they’re viewed as successful by the industry as well: Guild Wars and Warhammer: Age of Reckoning.  I … Continue reading