Progress, of a sort

So I’ve been hitting Blender 3D pretty hard the last couple weeks and I’m starting to get where I can texture, pose, and do some rudimentary animations with existing assets (mesh, bones, dds files already made).  I was also able to get my hands on the Torque 3D Gaming engine for their amazing “come back” price of only $99. This is an amazing deal for those of you hoping to one day get into PC game making, either as a hobby or as a legitimate business.  

So far, I’ve just been blatantly stealing art out of existing games to see if I can get the models to import into something else, like Oblivion or now my very empty Torque testing grounds.  If I can get comfortable enough with those activities, I’m hoping I will be well versed enough in the tech to actually build my own stuff.  We’ll see how it goes. Most of the battle now is just trying to figure out how other people have done this stuff before so I don’t have to completely reinvent the wheel, so to speak.

In other news, I’m still getting some very meager nibbles on the permanent job front.  An outfit down in South Carolina has asked for even more documentation and a portfolio of past work, and I have a phone interview with some folks next week down in Southeastern New Mexico (Carlsbad). So, I guess we’ll just have to wait and see if either of those pan out or not.

I hope all is going well in your world and that maybe you’re learning something new or just doing something you like. Enjoy!

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